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Events

An event is a rule that fires on its own while the story is being read: “when this condition is met, do that”. Unlike a choice, the reader does not bring it about, it happens automatically.

The panel of an event: trigger mode, scope, trigger and actions.

An event: its trigger (a condition) and its actions (the effect).

An event combines:

The Trigger mode sets how often it fires:

  • Once: it happens one time, then never again.
  • After each sequence: its condition is re-evaluated at every new sequence.
  • When condition becomes true: it fires the moment its condition turns from false to true.

The Scope limits where it is active: everywhere, in the main graph only, or in one specific sub-graph.