Events
An event is a rule that fires on its own while the story is being read: “when this condition is met, do that”. Unlike a choice, the reader does not bring it about, it happens automatically.

An event: its trigger (a condition) and its actions (the effect).
How it is built
Section titled “How it is built”An event combines:
- a trigger, which is a condition,
- actions, which are its effect. See Actions and redirects.
When it fires
Section titled “When it fires”The Trigger mode sets how often it fires:
- Once: it happens one time, then never again.
- After each sequence: its condition is re-evaluated at every new sequence.
- When condition becomes true: it fires the moment its condition turns from false to true.
The Scope limits where it is active: everywhere, in the main graph only, or in one specific sub-graph.